Madplan

Description:

Madplan the Strong

Male Wookiee Scout 1 Representing Madplan

Strength 19 (4)
Dexterity 12 (
1)
Constitution 12 (1)
Intelligence 8 (-1)
Wisdom 8 (-1)
Charisma 11 (
0)

Size: Large
Height: 2.3 meters
Weight: 250 kg
Skin: Black
Eyes: Dark Brown
Hair: Black; Curly; Thick Beard / Hirsute

Total Vitality Points: 9
Total Wound Points: 12

Speed: 10 meters / round

Defense: 13 = 10 + 2 [base] +1 [dexterity]
Touch AC: 13
Flat-footed: 12

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +3 = 1 [base] +1 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +0 = 1 [base] -1 [wisdom]
Attack (handheld): +4 = 0 [base] +4 [strength]
Attack (unarmed): +4 = 0 [base] +4 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: +4 = 0 [base] +4 [strength]

Light load: 58 kg. or less
Medium load: 59-117 kg.
Heavy load: 118-175 kg
Lift over head: 175 kg.
Lift off ground: 350 kg.
Push or drag: 875 kg.

Languages:

  • Speak basic
  • Speak Shyriwook
  • Speak Portuguese
  • Growls like a maniac

Reputation: 0

Force Points: 1
Dark Side Points: 0

Blaster_Carbine [damage 3d8, critical 19-20, range increment 20 meters, weight 2.2 kg, stun fort DC 15, energy, multifire, medium, blaster rifle]
Blaster_Rifle [damage 3d6, critical 19-20, range increment 30 meters, weight 4.5 kg, stun fort DC 18, energy, multifire, medium, blaster rifle]
Blaster_Rifle_Sporting [damage 3d6, critical 19-20, range increment 40 meters, weight 4 kg, stun fort DC 15. energy, multifire / autofire, large, blaster rifle]

Feats:

Rugged Stealthy Blaster_pistols Blaster_Rifles Simple_Weapons

Skills

Appraise Int -1 = -1

Astrogate Int -1 = -1

Balance Dex* 1 = +1

Bluff Cha 0 = +0

Climb Str* 6 = +4 +2 [wookiee]

Computer_Use Int -1 = -1

Craft_1 Int -1 = -1

Craft_2 Int -1 = -1

Craft_3 Int -1 = -1

Diplomacy Cha 0 = +0

Disguise Cha 0 = +0

Entertain_1 Cha 4 = +0 +4

Entertain_2 Cha 0 = +0

Entertain_3 Cha 0 = +0

Entertain_4 Cha 0 = +0

Entertain_5 Cha 0 = +0

Escape Artist Dex* 5 = +1 +4

Forgery Int -1 = -1

Gamble Int -1 = -1

Gather Information Cha 0 = +0

Treat_Injury Wis -1 = -1

Hide Dex* 3 = +1 +2 [stealthy]

Intimidate Cha 4 = +0 +4 [wookiee]

Jump Str* 4 = +4

Listen Wis -1 = -1

Move Silently Dex* 3 = +1 +2 [stealthy]

Ride Dex 1 = +1

Search Int -1 = -1

Sense Motive Wis -1 = -1

Sleight of Hand Dex* 5 = +1 +4

Spot Wis -1 = -1

Survival Wis 1 = -1 +2 [rugged]

Swim Str** 4 = +4

Repair Int -1 = +1

Adoring Manos Wis 3 = -1 +4

Throwing Poo Str 8 = 4 +4

  • = check penalty for wearing armor

Wookiee:

  • +4 strength, -2 dexterity, -2 wisdom, -2 charisma (already included)
  • +2 bonus on climb checks
  • +4 bonus on intimidate checks
  • Wookiee rage (+4 strength, +2 vitality points per level, +2 on fortitude and will saves, -2 defense)
  • Recover 2 vitality points per level per hour

Scout

Bonus feat (level 1) Trailblazing (level 2) Heart +1 (level 3) Uncanny dodge (dexterity bonus to defense) (level 4) Skill mastery, extreme effort (level 5) Evasion (level 6) Uncanny dodge (can’t be flanked) (level 7) Bonus feat (level 8) - (level 9) Skill mastery (level 10) Heart +2 (level 11) Bonus feat (level 12) - (level 13) Heart +3 (level 14) Skill mastery (level 15) Bonus feat (level 16) - (level 17) Heart +4 (level 18) - (level 19) Skill mastery (level 20)

Class HP rolled
Level 1: Scout 8

h3. Madplan’s Equipment:

12 kg 50 kg _____ 62 kg Weapons / Armor / Shield (from above) Bullets (10) x10 Total Also… Banana
Bio:

Often mistaken by a wookiee, Madplan is actually a African Gorilla, captured by a lost Merchant spaceship in his habitat. Noticing a lack of communication skills the crew thought he was a mute wookiee, they did an operation to implant an artificial wookiee vocal cord and placed him on a AISETM (Advanced Intelligence and Speech Enhancer Thingy Machine). It allowed Madplan to speak some basic languages and enhanced his comprehension of those languages, however whenever he speaks it’s still gibberish and not coherent at all. Madplan spent the next two years working as pest exterminator on the engine rooms and cargo holds, where he had to use all of his scout natural skills to catch his preys. The nickname MadPlan comes from his often Angry behavior (Mad) and Plan means “Strange Fruit” in one crewman language, referring to the bananas the merchants got from the planet and Madplan so much loves. So technically Madplan means “Mad Banana”.
Because of a accident with some railings, 2 of the commander body guards died from a fall. Madplan got promoted as the commander personal body guard. Getting Bananas as payment Madplan protected his “food source” with his life, even when there was no danger at all. One day at the ship bridge Madplan attacked the communications crewman when he was giving a report to the commander. He broke 10 bones of his body and rip out both his ears. Seeing how dangerous Madplan could be, the ship crew decided to jail him and try to sell him as a slave.
Two months later when the Merchant ship landed on planet Erasmus, 90% of the ship crew was dead
and the survivors were starving locked inside the ships helm.
Some time after surviving in the wilderness, a wookiee worker convoy “adopt” him as one of their own. Here he met Alicus, a young human Jedi who was learning with the Wookiees. Here he stands today along side the young Jedi as his sidekick.

Madplan

Casual Bros Star Wars madplan